Lab
Experimental tools built during the development of REVERSTONE. Sound synthesis, visualization, and Perlin noise — open for exploration.
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Water SynthesisProcedural water and rain sounds using droplet chains, Perlin-driven density morphing, and multi-band reverb.
→≈Wind SynthesisLayered wind generation with fBm-modulated bandpass filters. Morphs between breeze, gale, whistle, and drone.
→∿Perlin SynthA sine oscillator modulated by Perlin noise — additive texture, pitch FM, and amplitude dynamics with independent noise controls.
→☁Perlin CloudsReal-time cloud generation using 3D Perlin noise with a 24-hour day/night color cycle.
→∞Lissajous VisualizerDrop an audio file to see its stereo field as a Lissajous figure. Multi-band processing with per-band reverb.
→These tools power REVERSTONE's sound engine
The synthesis techniques explored here — Perlin noise modulation, procedural audio, spectral shaping — are the building blocks of REVERSTONE's generative music.
Play REVERSTONE→