Water Synthesis
spectrum
morph
position: — rain ⇔ submerge
MORPH A: B:
Volume
Master0
Tone Balance
Hi1.00
Mid0.75
Lo0.40
Droplet
Density0.20
Signal0.80
Noise0.10
Pitch
Sweep1.50
Time40
Decay0.03
Transient0.50
Echo
Count5
Time120
Pitch1.00
Stacking
Layers3
Offset1.2
Pitch6
Acoustics
Reverb0.90
Room1.2
Distance0.50
Air15k
Morph
Cycle600s
Depth1.00
Texture1.00
Patter
Vol-14
Density12
HP4k
Grain0.020
Spread0.50